Forum Discussion
Viconthebeach
2 years agoProtege
Grabbed objects and gravity failure
I'm experiencing issue when releasing a grabbed object with a rigidbody responding to gravity.
A quick grab and release will work as expected, but the longer your hold the object in your hand, the higher is the object's falling velocity when your release it.
I'm gonna try to bypass the issue by disabling gravity when the object is grabbed, hope it will work but I wanted you to know about that.
2 Replies
Replies have been turned off for this discussion
- ViconthebeachProtege
Yes, the trick works and is easy to apply: Add the rigidbody's object as listener in the Select/Unselect events from the Pointable Unity Event Wrapper (in editor), and set the gravity bool to true or false.
- im2ofd2Honored Guest
The Exact Solution i was looking for 😆
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 3 years ago
- 7 years agoAnonymous