Forum Discussion
Viconthebeach
2 years agoProtege
Grabbed objects and gravity failure
I'm experiencing issue when releasing a grabbed object with a rigidbody responding to gravity. A quick grab and release will work as expected, but the longer your hold the object in your hand, the h...
Viconthebeach
2 years agoProtege
Yes, the trick works and is easy to apply: Add the rigidbody's object as listener in the Select/Unselect events from the Pointable Unity Event Wrapper (in editor), and set the gravity bool to true or false.
im2ofd2
2 years agoHonored Guest
The Exact Solution i was looking for 😆
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 3 years ago
- 7 years agoAnonymous