Riiich
4 years agoMember
Grabber for Oculus Interaction SDK
Does anyone know how to force select an object?
I've been playing around with
grabInteractable.AddSelectingInteractor(grabInteractor);
and
grabInteractor.Select();
but I can't get an object to be force selected
Does anyone know how to acomplish this?
For extra details, I'm trying to have a static "grabber", like a socket so if an object is let go in the Trigger Collider the object snaps to that grabber.