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Hyper_active's avatar
Hyper_active
Start Partner
11 years ago

Grey rectangle in view

Hi All,

So I've setup OVR 0.4.1 in my unity project and I get this grey rectangle in the middle of my view when I press PLAY. Everything works but I can't see much because of this big grey rectangle... I've attached an image of it.
It happened in another game of mine and then disappeared after I'd deleted the OVRMainMenu script and put it back it.
But now this just won't go away in this game.

Any ideas?

Thanks

AB

14 Replies

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  • @kersk & @vrdaveb Thank you!!

    Plugging in a HMD fixed it. So obvious in retrospect now, as I'd switched to another computer to test builds as of last week.

    You guys are amazing. So grateful for your help here.
  • 401K's avatar
    401K
    Honored Guest
    Same behaviour for me, working without DK2 plugged-in makes grey squares on both views.
    Once DK2 is connected, seems to work correctly…

    Tested on 4.3.4 and 4.5.2 Unity editors.

    DK2
    Unity 4.5.2f1
    Mac OS X 10.8.5
    SDK 0.4.1
    Firmware: 2.11
  • I am having the gray rectangle problem in the editor. I also have no positional tracking. When I hit Play the OVRMainMenu script flashes the no device message. This occurs whether or not the Rift's USB is plugged in, and the quality settings don't change anything.

    However, when I build out to an .app, it works fine. There's no rectangle, the device is found, and everything works swimmingly.

    I have yet to try with a fresh project or go through any other tests, I'll post if that resolves anything.

    Specs:
    Unity 4.5.1f3
    DK2
    SDK 0.4.1
    Firmware: 2.10
    Macbook Pro
    Mac OS X 10.9.2
    2.3 GHz Intel i7
    16GB DDR3 ram
  • Great everyone ! I'm happy to know that the issue is simply because the HDM is not plugged in.
    Thanks to the Oculus Team to work on a fix :)