Forum Discussion
Gord10
10 years agoHonored Guest
Half screen size in Mac builds
I'm having a strange problem. My Oculus Rift game runs perfectly in Windows. But when I move the project to Mac and have a build, the built app game covers only a quarter of screen (half width, half h...
cybereality
10 years agoGrand Champion
I believe this can happen when the wrong resolution or refresh rate is selected.
Make sure you are running at 1920x1080 and at 75Hz refresh.
Make sure you are running at 1920x1080 and at 75Hz refresh.
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