Hand Controller Behavior in Meta Quest XR Simulator
I am new and getting familiar with Meta XR Simulator and ran into a frustrating issue which I can’t seem to find any answers for. I have done a few tutorials on using the simulator. I can connect my Quest3 device to the simulator running in Unity and test my scripts using the interactions I have bound and I see the Game Objects I have added to my scene. The problem is that when I physically connect the headset and hand controllers and calibrate them, they don’t behave the way I expect them to. For example, when I move a controller around with the headset camera facing me, they don’t move around in the synthetic environment the same way. Moving forward and backward seems to work but left and right does not. Also, one controller seems to move more than the other for the same gestures. See the screen shot for a concrete example of what I see in the simulator when I hold the two controllers next to each other (thumb to thumb). They never move any closer than what is shown in the picture.
What gives?