Forum Discussion
EmielDelft
7 years agoExplorer
Hand meshes completely dark, don't respond to lighting
Hi there, I'm fairly new to working with both Unity and Oculus, and I've stumbled upon a problem that I just can't seem to fix. The hands in my scene, which directly come from the avatar prefab, simp...
EmielDelft
7 years agoExplorer
@imperativity
The most recent version.
I've come to see that it is an issue with the lighting, the lighting in the scene comes from a few panes with an emission shader. All other objects in the scene have static lightmap enabled, which makes them look just fine. This didn't seem to be an option for the hands, so what I did was add a pointlight to the scene as a workaround. So not a bug, just not a great approach from my side.
Thanks for the help!
The most recent version.
I've come to see that it is an issue with the lighting, the lighting in the scene comes from a few panes with an emission shader. All other objects in the scene have static lightmap enabled, which makes them look just fine. This didn't seem to be an option for the hands, so what I did was add a pointlight to the scene as a workaround. So not a bug, just not a great approach from my side.
Thanks for the help!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 1 month ago