Forum Discussion
JoJue
1 year agoExplorer
Hand Poke Limiter and scaled Camera Rigs
Hey, I'm using SDK v. 60.
So I implemented an UI for the use with the OVR Hand Poke Interactors. Also I set up Synthetic hands and Poke Limiters. Everything works great and feels great. But since there is a mechanic where the camera rig can be scaled (the whole tracking space gets scaled), I noticed that the poke limiting stopped working at higher scales.
Currently the max size of my Rig can be 60, at this size you can see the finger stop briefly at the canvas position, but passes through there rather quickly, which makes pressing buttons very difficult. My guess is the distance travelled by the poke point is too large, when the tracking space is that big.
It would be a great help, if someone could point me into the direction, where I can adjust this "overshoot" value.
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