Forum Discussion
kav002
5 years agoHonored Guest
Hand Tracking + Windows Build?
I was wondering if anyone has been successful in getting hand tracking to work with a unity build targetted for windows?
Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...?
The application I'm creating needs to have 2 users:
I know I could network this and sideload onto the Quest 2 to get the PC and the headset to communicate over a server (multi-platform compatibility). However, this increases the scope of the project...
Any suggestions?
Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...?
The application I'm creating needs to have 2 users:
- One sat at the PC, controlling vehicles.
- One using the headset guiding the vehicles.
I know I could network this and sideload onto the Quest 2 to get the PC and the headset to communicate over a server (multi-platform compatibility). However, this increases the scope of the project...
Any suggestions?
3 Replies
Replies have been turned off for this discussion
- Eduardo_SGHonored GuestThat interests me as well.
- qleenieProtegeI am interested in this as well. It's a strange restriction.
- OculusToyExplorerHi, any updates on this? thanks
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