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daniel.pletinckx
3 years agoHonored Guest
Hand tracking-Fingers bend in the wrong way
Hello, currently I am trying to implement the hand tracking on an avatar. So I copied the same components than the handcustom prefab by oculus but I use OVRCustomSkeleton with my own skeleton. However, my fingers don t bend in the right way and I don't know why. Maybe someone knows how to fix the problem. Thank you.
This is the video of the problem :
3 Replies
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- MayumichiExplorer
Are your meshes rotated and rigged like the Oculus ones? There's some rotations going on there.
- daniel.pletinckxHonored Guest
How can we rotate the mesh ?
- MayumichiExplorer
Sorry I have no idea how to fix it, just seen something similar before and suspect this is the cause. You'll most likely need to modify your model in blender or similar software and that gets complicated fast.
Or maybe it's caused by something else, can't know for sure.
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