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Anonymous
6 years agoNot applicable
Hand Tracking in Editor
Has anyone got the hand tracking demos to work in editor? Is this possible or do we currently need to build an APK in order to get this to work?
Anonymous
6 years agoNot applicable
wlewis55 said:
I was able to get it to run without error on MacOS by doing what Maddy25 suggested; look in OvrCameraRig and change the "Hand Tracking Support" option to "controllers and hands". Messing with the AndroidManfiest.xml file always causes errors for me
If you want to use more than just your index finger to interact with the buttons, click on InteractableToolsSDKDriver in the hierarchy, change the sizes of the Left Hand Tools and Right Hand Tools arrays to 6, and add the other FingerTipPokeTool prefabs from the folder: Assets>Oculus>SampleFramework>Core>HandsInteraction>Prefabs
If anyone can figure out how out how to find/use the transform of the hands (I'm looking for a centralized location on each hand) that would be greatly appreciated
use LeftHandAnchor/RightHandAnchor? or you can also use one of the hand bone transform by GetComponent<OVRSkeleton>().Bones[index].transform. If you want to use one of the bones, then you may like Bone[9] which gives the root of a middle finger.
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