Forum Discussion
Anonymous
5 years agoHand Tracking on Oculus Quest 2 using Windows Unity Build (with Oculus Link)
Hi,
I have checked Oculus is allowing to use their hand tracking system using Oculus Link only in Unity Editor, but I would like to ask if it is possible to use the hands tracking system on Windows Unity Build. Is it possible to this currently? Is it possible to do this in a previous version of Oculus Integration? There is any chance for me to use this hands tracking system on a Windows Unity Build?
Thanks!
Best regards.
I have checked Oculus is allowing to use their hand tracking system using Oculus Link only in Unity Editor, but I would like to ask if it is possible to use the hands tracking system on Windows Unity Build. Is it possible to this currently? Is it possible to do this in a previous version of Oculus Integration? There is any chance for me to use this hands tracking system on a Windows Unity Build?
Thanks!
Best regards.
5 Replies
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- kav002Honored GuestI'm also wondering this- its surely possible considering you can use hand tracking in Unity editor.. let me know if you have any luck with this!
- Festina_LenteHonored GuestI also need to get hand tracking to windows build. Please let me know if you make any progress.
- dev_cmExplorerHey,
I did not try this one but it looks quite promising regarding the ReadMe file:
github.com --> handzlikchris --> Unity.QuestRemoteHandTracking
It might be reusable for a stand-alone build as well.
P.S.: Sorry for not sharing the direct link but it is not allow in this form to do this ¯\_(ツ)_/¯ - Festina_LenteHonored GuestThanks for the tip. I'll look into it :)
- OculusToyExplorerAny update on this?
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