Forum Discussion
NDWVR1
5 months agoExplorer
Hand tracking picking up other people's hands
Unity 6000.0.42f1
Meta Quest 3
SDK v72.0
I've built a local multiplayer application where up to 3 people share the same physical space. The application relies purely on hand tracking, no controllers.
The problem arises when I stand near another player, and the other player's hand(s) are in better view of my headset than my own hands. For example when my hands are down and the other player is pointing at something near our faces. My headset will start tracking their hand(s) thinking they are my own.
I've tested this in the Quest's main menu as well as in my own game with the same results, if someone else's hands are near my headset, their hands will get picked up instead of mine.
This obviously makes total sense - I can see why it happens - but surely I'm not the first person to have to solve this problem. Other than switching to controllers, which is a no go for this project, I'm very grateful to hear any suggestions.
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