Forum Discussion
Railon
11 months agoProtege
Hand visuals like in meta "main menu"
Hi there, is it possible to have these hand visuals, which also are animated? Using Unity 6 and all in one SDK v71. There are lots of building blocks, but I can't find this. Maybe it's there alread...
- 11 months ago
I have it working! Thanks to theConcurrentHandsControllersExamples.scene
See screenshot. Now it aligns and also no(!) lag. Same as in the meta "main menu".
The (last) setting I had to modify was on the OVRManager.cs. "Controller Driven Hand Poses Type" needs to be "Conforming to controller". See screenshot attached.
I can only attach one screenshot, so I will add another reply with the result.
baroquedub
11 months agoMVP
re. 1. I've not done much work with that multimodal tracking. I assume it's because the main menu has much lower access to the Horizon OS than a Unity app. I'd compare other store apps using that functionality, if you can, to see if they've improved the tracking delay. You may also want to try tweaking the tracking rate by using Fast Motion Mode: https://developers.meta.com/horizon/documentation/unity/fast-motion-mode
2. That's just normal controller input. You can use OVRInput https://developers.meta.com/horizon/documentation/unity/unity-tutorial-basic-controller-input or InputDevice from the Unity XR Interaction Toolkit (which is a bit more verbose but gives you more cross-platform compatibility)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 months ago
- 7 years ago