Forum Discussion
Anonymous
8 years agoHandling Collisions with the OVRAvatar
I have the OVR Avatar set up and working in my project but I have been having some issues with buggy collisions with objects in game. For example, sometimes while approaching an object I will end up sort of "teleported" so that the player is standing on top of the object which is disorienting and breaks immersion. I also occasionally find myself stuck inside objects if I approach them from certain angles preventing me from moving at all. Is there any built-in way of detecting and handling these collisions? Thanks!
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