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HeyDonny
9 years agoHonored Guest
Handling UI with left/right cameras
I'm displaying stereoscopic images with left and right cameras successfully. The issue I have is how to best display UI elements within the same space. I've created a third camera that targets both ey...
vrdaveb
9 years agoOculus Staff
> But the elements still appear more blurry compared to when I disable the left and right cameras.
You could use layer masking to make the UI visible to both of the left/right cameras while the stereoscopic content for each eye is only visible to the camera for that eye. Also consider rendering the UI to a RenderTexture and applying it to an OVROverlay for sharper sampling. You can use OVRRTOverlayConnector for that.
You could use layer masking to make the UI visible to both of the left/right cameras while the stereoscopic content for each eye is only visible to the camera for that eye. Also consider rendering the UI to a RenderTexture and applying it to an OVROverlay for sharper sampling. You can use OVRRTOverlayConnector for that.
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