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HeyDonny
9 years agoHonored Guest
Handling UI with left/right cameras
I'm displaying stereoscopic images with left and right cameras successfully. The issue I have is how to best display UI elements within the same space. I've created a third camera that targets both ey...
vrdaveb
9 years agoOculus Staff
I assume you are showing per-eye content similar to this example. To make your canvases appear for both eyes there, set their GameObjects' Layers to "Default" (or another new layer of your choosing) and make sure the layer mask for each camera includes that layer (already the case for Default). Here's an example with a simple Quad primitive:
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