Forum Discussion
Aupuma
5 years agoExplorer
Hands and Controllers not visible in HandTest scene, model not animated in HandTest_Custom scene
Hi there, I've imported Oculus Integration into my project because I want to test hand tracking, but after importing the asset I can't get it to work.
The scene I'm trying to build is HandTest. My Unity Version is 2019.4.2
-If I test it on my PC with Quest+Link cable it works.
-On Quest, neither the hands nor the controllers are visible on the scene.
- If I make a OVR Build APK and Run the app starts and the screen is completely Black.
-Right now I'm using Oculus Integration v23, Oculus XR Plugin 1.7.0. I've tested also Oculus Integration V20 and XR plugin 1.4.0 and 1.5.3.
-If I test HandTest_Custom scene, the hands model move to the controllers and hands position, however they are not animated, they don't track the fingers. In the editor it works without any issues.
-On a fresh project (for testing with Microsoft MRTK) with Oculus Integration V20 and Oculus XR Plugin 1.7.0 it works flawlessly.
Has anyone faced something similar?
The scene I'm trying to build is HandTest. My Unity Version is 2019.4.2
-If I test it on my PC with Quest+Link cable it works.
-On Quest, neither the hands nor the controllers are visible on the scene.
- If I make a OVR Build APK and Run the app starts and the screen is completely Black.
-Right now I'm using Oculus Integration v23, Oculus XR Plugin 1.7.0. I've tested also Oculus Integration V20 and XR plugin 1.4.0 and 1.5.3.
-If I test HandTest_Custom scene, the hands model move to the controllers and hands position, however they are not animated, they don't track the fingers. In the editor it works without any issues.
-On a fresh project (for testing with Microsoft MRTK) with Oculus Integration V20 and Oculus XR Plugin 1.7.0 it works flawlessly.
Has anyone faced something similar?
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