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jyfchen57's avatar
jyfchen57
Explorer
8 years ago

hands don't appear in fresh clone of project -- possible gitignore issues?

I'm currently on the latest version of unity 2017, although this issue has been happening before that.

Making copies of the entire unity project folder has the player's hands show up fine, but the hands don't appear after a fresh git clone. I suspect that it might be an issue with the .gitignore, although I don't know many details about how the hands are rendered so it could be a completely seperate issue.

My .gitignore is the same as this.

Any help would be greatly appreciated!

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  • Reimport all didn't work and the project was already set to force text serialization. Before deleting the library folder I tried deleting ProjectSettings and it did the trick! Thanks a lot!

    Will I have to do this with every fresh git clone, or will doing this for the original project fix the problem for future cloned projects?

    I'd try it myself but my project is rather large and I'm not on a great internet connection so it takes hours to git clone it again and re-initialize all the assets to further test this.

    I'd submit the bug to unity but it seems like it uploads my entire project. My connection is not good enough to do so in a reasonable amount of time...
  • Hey, sorry I couldn't respond sooner. I've been busy so it's been hard to follow up on this problem. If I recall correctly, just using the oculus framework and applying the aforementioned .gitignore (not sure if the gitignore is related) still gave me the issue on windows after I pushed and cloned, then tried to play one of the hands example scenes.

    I'll try to follow up with what you asked if possible, but I don't have an eta for that.