Forum Discussion
gary.frewin
4 years agoExplorer
Hands not showing in controller mode
Hi all,
I added the ovrcamerarig to my scene as per this guide:
https://developer.oculus.com/documentation/unity/unity-handtracking/
I added the OVRhandprefab ynder the left and right anchors.
Everything works fine for hand tracking, but when I pick up my controllers, the hand models disappear and I have no hands at all.
Do I need to set something somewhere to keep the hand models visible when I switch to controllers?
Thanks
3 Replies
Replies have been turned off for this discussion
- gary.frewinExplorer
Update... still no luck. But I've also noticed that even with the 'Controllers Only' option selected in the OVRCameraRig, I still get hand tracking occuring and no hands when I pick up the controllers.
Any help most appreciated...
- turp182Explorer
Are the OvrControllerPrefabs in there? That's the mesh for those, the anchor is just that, positional.
- gary.frewinExplorer
Yeah,. I had tried the controller prefabs but it didn't work either. It's weird because even with it set to 'controllers only' hand tracking was still occuring. Anyway, I found a stack that mentioned adding the localavatar to the OVRCameraRig. I'm sure I never did this in the past, but anyway, it seems to have worked.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 15 days ago