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pablo_borrapale
7 years agoHonored Guest
Hands Not Showing Up in Unity
I have imported the Oculus Integration from the Unity Asset store. I have instantiated the OVRPlayerController and placed the LocalAvatar in TrackingSpace. When I run the application in play mode the avatars hands do not appear. I have also tried the instructions listed here: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/?locale=en_US#adding-an-avatar-to-the-scene dragging the LocalAvatar directly into the hierarchy window. Again the hands do not appear. I know the remotes inputs are working because I can start the application from the controller. Also I do not get any errors or messages from Unity. Any help would be greatly appreciated.
Side note: I have tried restarting both Unity and Oculus multiple times, and have reimported the Oculus Integration from the Unity Asset Store multiple times.
Side note: I have tried restarting both Unity and Oculus multiple times, and have reimported the Oculus Integration from the Unity Asset Store multiple times.
7 Replies
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- CorysiaExpert ProtegeIf you're using Oculus Integration 1.39, you should consider downgrading to 1.38 as a lot of us are having no end of trouble with the latest version. You can find older versions at https://developer.oculus.com/downloads/package/unity-integration-archive/
There are several steps you should do, also.
The only-one-active-controller-at-a-time problem is fixed by:- Oculus -> Tools -> Remove AndroidManifest.xml
- Oculus -> Tools -> Create store AndroidManifest.xml
- Change the line in the manifest that has INFO to LAUNCHER.
- el_jergasExplorerI'm having problems too :s
- el_jergasExplorerGoing back to the old integration pack doesn't help. Ever since that firmware update things haven't worked well.I hope they fix it all again.
- AnonymousThat fix worked for me but I'm getting a severe lag once I add localavatar... does anyone else experience this?
- DaanTuinstraHonored GuestAlso having severe lag once the local avatar is added in my scene; Bumping the preformance quality helped a bit, but not enough.
- FocusVRGamesAdventurerHi
Have you added your AppID? The hands for my local avatar never show up until I add an AppID
Hope that helps
Mike - CorysiaExpert ProtegeThings changed so fast between 1.38, 1.39, and 1.40. The advice I gave above is no longer valid. But I've updated my example for 1.40.
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