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Extrys's avatar
Extrys
Explorer
2 years ago

Handtracking not working in Unity Editor, only in builds

I have tried searching and investigating a lot about this issue,

as far as i know is not unity settings related,

my teammate is using the same setup as me,
he is using the same project synced using GIT, and when he plays in the editor his hand tracking works,
and their hands are visible, but mine doesnt work,
im so exhausted of looking for solutions, i dont even know what to do i have tried the beta test channel in the oculus settings and other oculus headsets, i have tried quest 2, quest 3 and quest pro, and it doesnt work on my pc, can someone give me any idea on where to start looking to fix this issue?

is someone with the same problem as me?

im not using OpenXR, just the Meta All in one SDK, and the building blocks, using link with cable

All, and even tried the public test channel also, also i have developer mode on the headset

 

 

Using the building blocks in scene, dropped Camera rig, and hand tracking, made sure hands are well setup with left and right enuns, in the oculus settings, i set these

Also in unity i set the Oculus loader , and passed project validation

 

So in short my current status is:
Headsets are in Developer mode
Oculus PC App Developer Runtime Features: Enabled
Connected through Link
Unity 2022.3.17f1
Using Meta All in one SDK v60
Desktop:
 - Processor: 12th Gen Intel Core i9-12900k
 - Graphics card: NVIDIA GeForce RTX 3600
 - Ram: 32 GB
 - Windows 11

Hand tracking doesnt work in editor, but does work in builds, this is making my developmentiteration speed so slow. please i dont know what to check now, for all my teammates the hand tracking is working in editor but not for me

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