Forum Discussion
alex_chesser
6 years agoExplorer
Has anyone seen any guidance or documentation on how to use a custom mesh with handtracking?
Hey All, I've been playing around with hand tracking, along with arm and body presence using IK. I'm hoping there's someone out there who has some seen some information or documentation on how to...
- 6 years agoHey @MikeF I actually figured this out the other day, here’s a link to the unity forum post where I explain in detail. With code samples and video. It’s obviously more proof of concept than finished product, but it would be enough to get you moving on something.
forum.unity.com/threads/oculus-handtracking-with-custom-hand-model.810678/#post-5394840
feel free to reach out directly if you have any questions about it.
MikeF
6 years agoTrustee
Would also like some info on this. Oculus should really be providing a bridge between hand tracking and avatar hands since there's going to be a bunch of legacy games that will have to write custom systems to deal with this if they want to support hand tracking. Not likely though given that oculus avatars are no longer being worked on
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