Forum Discussion
alex_chesser
6 years agoExplorer
Has anyone seen any guidance or documentation on how to use a custom mesh with handtracking?
Hey All, I've been playing around with hand tracking, along with arm and body presence using IK. I'm hoping there's someone out there who has some seen some information or documentation on how to...
- 6 years agoHey @MikeF I actually figured this out the other day, here’s a link to the unity forum post where I explain in detail. With code samples and video. It’s obviously more proof of concept than finished product, but it would be enough to get you moving on something.
forum.unity.com/threads/oculus-handtracking-with-custom-hand-model.810678/#post-5394840
feel free to reach out directly if you have any questions about it.
MohitOculus
6 years agoHonored Guest
Hey guys what if I want to use the controllers with custom mesh, the examples scene of custom hands do not use humanoid rigs hence the animation are not re-targetable. Any idea on that one.
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