Forum Discussion
alex_chesser
6 years agoExplorer
Has anyone seen any guidance or documentation on how to use a custom mesh with handtracking?
Hey All, I've been playing around with hand tracking, along with arm and body presence using IK. I'm hoping there's someone out there who has some seen some information or documentation on how to...
- 6 years agoHey @MikeF I actually figured this out the other day, here’s a link to the unity forum post where I explain in detail. With code samples and video. It’s obviously more proof of concept than finished product, but it would be enough to get you moving on something.
forum.unity.com/threads/oculus-handtracking-with-custom-hand-model.810678/#post-5394840
feel free to reach out directly if you have any questions about it.
alex_chesser
6 years agoExplorer
@"mohit.mittal.5070" - yes. read the unity thread I linked above which has a link to the github repo with a does demonstration.
If you are fortunate enough to have a 3D artist on staff rather than using 3rd party assets you can have them create the hand meshes from the oculus reference spec so the transforms line up appropriately and you don't have to do any additional rotation on the bones.
If you are fortunate enough to have a 3D artist on staff rather than using 3rd party assets you can have them create the hand meshes from the oculus reference spec so the transforms line up appropriately and you don't have to do any additional rotation on the bones.
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