Forum Discussion
molton
13 years agoExplorer
Having to use OVRDevice.ResetOrientation(0);
Hello, I've been having strange Oculus Rift Orientation problems and I'm not sure if it's because I messed something up or it's just how the Rift works if you use the head tracking coordinates to cont...
getnamo
13 years agoHonored Guest
My understanding is that when you launch the game it takes the initial orientation for a reference which may not be the one you are looking for. Typically developers reset the orientation when they are confident or have instructed users to face forward at the very beginning of the game.
In other words, expect an initial calibration of the user facing forward to set the view reference frame. Magnetic autocalibration should take care of yaw drift, but you can also manually initiate it when you know the user will be moving their head a lot. Check Rift documentation for more information.
In other words, expect an initial calibration of the user facing forward to set the view reference frame. Magnetic autocalibration should take care of yaw drift, but you can also manually initiate it when you know the user will be moving their head a lot. Check Rift documentation for more information.
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