Forum Discussion
Ayfel
11 years agoExpert Protege
Head-neck model extreme?
Hi,
I recently started learning to develop with unity (and with anything for that matter) and I have pushed my first prototypes into my gear vr. I am doing testing as well in my dk1. I am using the unity integration that comes in the sdk for pc (for my dk1 testing) and with the mobile sdk (for the gear vr). I am only using the OVrcamerarig, since I have my own script for movement since it is specific to my gameplay.
I have noticed however that the neck model in gear vr is way more exagerated when looking up and down. It looks really natural in dk1 but in the gear vr it seems like the whole world shifts up and down when looking (down and up). It actually feels like modifying the height of my character when looking up and down. And it is a little distracting and feels less natural.
Is there a way to have the same head-neck model as in the pc sdk? Am I missing something?
Thanks a lot.
I recently started learning to develop with unity (and with anything for that matter) and I have pushed my first prototypes into my gear vr. I am doing testing as well in my dk1. I am using the unity integration that comes in the sdk for pc (for my dk1 testing) and with the mobile sdk (for the gear vr). I am only using the OVrcamerarig, since I have my own script for movement since it is specific to my gameplay.
I have noticed however that the neck model in gear vr is way more exagerated when looking up and down. It looks really natural in dk1 but in the gear vr it seems like the whole world shifts up and down when looking (down and up). It actually feels like modifying the height of my character when looking up and down. And it is a little distracting and feels less natural.
Is there a way to have the same head-neck model as in the pc sdk? Am I missing something?
Thanks a lot.
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