Forum Discussion
hoesterey
9 years agoProtege
Head rotation exaggerates position changes after getting touches.
After hooking up the Oculus touches rotating my head in unity exaggerates the positional change. E.g. When looking down it feels like I'm dropping a good foot. https://www.youtube.com/watch?v=oGoo...
hoesterey
9 years agoProtege
imperativity said:
I'm currently looking into this issue right now. At this time we are unable to reproduce this issue on our end. I will let you know if we are able to in the near future.
A few more questions for you: how are your scripts handling the camera? Are you using a custom head model? Does the issue occur with a GameObject that has only a Camera component on it?
Hi,
So I just did a test for you.
I put a OVR camera prefab with no modifications in the scene. Its not parented to any game object (I just placed it in the proper location before hitting play)
Its hard to tell in the 2d video but it looks like that console is moving toward me way more then it should when I rotate my head down.
Again this is only for close up objects. Almost as if the lens was set wrong. You can see it a little if you notice the top of the console seams to get bigger at the top of the frame. This is really exaggerated in VR and feels like I'm moving toward it.
https://youtu.be/PEc6MbqGBzc
One thing to call out. I have a standing desk. Could the angle between my head and the sensors be causing an issue within unity? Seams like a stretch as other apps are working fine but thought I'd call it out.
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