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hoesterey
9 years agoProtege
Head rotation exaggerates position changes after getting touches.
After hooking up the Oculus touches rotating my head in unity exaggerates the positional change. E.g. When looking down it feels like I'm dropping a good foot. https://www.youtube.com/watch?v=oGoo...
delphinius81
9 years agoRising Star
I have this issue as well, actually. After I set up Touch and the second tracker, head rotation in Unity results in way more movement than I would have expected in up close objects. Guess I can try to completely rebuild my library to see if that fixes it.
Edit: This is on 5.5.0f3 and 5.5.0p1. I then tried again with 5.4.3p3 (though didn't do a reimport on the library) and had the issue there as well. Installing 5.5.0p2 now and will try to completely rebuild the library to see if that fixes things.
Edit: This is on 5.5.0f3 and 5.5.0p1. I then tried again with 5.4.3p3 (though didn't do a reimport on the library) and had the issue there as well. Installing 5.5.0p2 now and will try to completely rebuild the library to see if that fixes things.
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