Forum Discussion
NetDinamica
10 years agoExplorer
Help to solve error VrActivityTheme - AndroidManifest.xml:4: error: Error: No resource found that
Hi Guys,
I need a help to fix the error below.
The project compiles when I a select the SDK "Cardboard" or with out VR Support at unity setting..
But when I select "Oculus" VR support and trying to compile I get the error bellow:
I'm using:
Unity 5.4.2f2-GVR10
Java SDK 1.8.0_101
Thanks for any help
CommandInvokationFailure: Failed to re-package resources.
E:\DADOS_HD_SSD\Android_SDK\build-tools\24.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "E:/DADOS_HD_SSD/Android_SDK\platforms\android-24\android.jar" -F bin/resources.ap_ --extra-packages com.oculus.Integration -S "E:\DADOS_HD_SSD\VR_Oculus\TesteUnity08\Temp\StagingArea\android-libraries\OVRPlugin\res"
stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/VrActivityTheme').
]
stdout[
Configurations:
(default)
Files:
values\values.xml
Src: () E:\DADOS_HD_SSD\VR_Oculus\TesteUnity08\Temp\StagingArea\android-libraries\OVRPlugin\res\values\values.xml
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Type values
values\values.xml
Src: () E:\DADOS_HD_SSD\VR_Oculus\TesteUnity08\Temp\StagingArea\android-libraries\OVRPlugin\res\values\values.xml
Including resources from package: E:\DADOS_HD_SSD\Android_SDK\platforms\android-24\android.jar
applyFileOverlay for drawable
trying overlaySet Key=app_banner.png
trying overlaySet Key=app_icon.png
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable-mdpi\app_icon.png
(processed image res\drawable-mdpi\app_icon.png: 90% size of source)
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
(new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
(new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated)
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retiresOnFailure)
UnityEditor.HostView:OnGUI()
I need a help to fix the error below.
The project compiles when I a select the SDK "Cardboard" or with out VR Support at unity setting..
But when I select "Oculus" VR support and trying to compile I get the error bellow:
I'm using:
Unity 5.4.2f2-GVR10
Java SDK 1.8.0_101
Thanks for any help
CommandInvokationFailure: Failed to re-package resources.
E:\DADOS_HD_SSD\Android_SDK\build-tools\24.0.2\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "E:/DADOS_HD_SSD/Android_SDK\platforms\android-24\android.jar" -F bin/resources.ap_ --extra-packages com.oculus.Integration -S "E:\DADOS_HD_SSD\VR_Oculus\TesteUnity08\Temp\StagingArea\android-libraries\OVRPlugin\res"
stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/VrActivityTheme').
]
stdout[
Configurations:
(default)
Files:
values\values.xml
Src: () E:\DADOS_HD_SSD\VR_Oculus\TesteUnity08\Temp\StagingArea\android-libraries\OVRPlugin\res\values\values.xml
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Type values
values\values.xml
Src: () E:\DADOS_HD_SSD\VR_Oculus\TesteUnity08\Temp\StagingArea\android-libraries\OVRPlugin\res\values\values.xml
Including resources from package: E:\DADOS_HD_SSD\Android_SDK\platforms\android-24\android.jar
applyFileOverlay for drawable
trying overlaySet Key=app_banner.png
trying overlaySet Key=app_icon.png
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable-mdpi\app_icon.png
(processed image res\drawable-mdpi\app_icon.png: 90% size of source)
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
(new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
(new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated)
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retiresOnFailure)
UnityEditor.HostView:OnGUI()
4 Replies
Replies have been turned off for this discussion
- vrdavebOculus StaffDo you have a custom AndroidManifest.xml? Maybe it was added for a different build target or in post processing?
- NetDinamicaExplorerHi @vrdaveb, I don't have any AndroidManifest.xml at this project
Few hours ago I made a simple project at Unity with only a cube and script to spin it.
The project compile when has a VR cardboard support enable, but with Oculus I got this error.
Any idea what should I check or test to fix it ? - NetDinamicaExplorerYou are right, I changed for the version 5.4.2f2 and now it is working, thank you for your help.
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