Forum Discussion
Razalghuul
2 years agoProtege
Hey META we need to improve the way updates of the SDKs are made
First of all thank you Meta for the hard work to improve the SDK with a lot of frequency BUT can we please find a way to make the SDKs updates less horrible? 50% of the time after an update from the ...
shaji.926391
2 years agoExplorer
Thank you, Meta, for your continuous efforts to enhance the SDK with frequent updates—your work is truly appreciated. However, I wanted to share some feedback regarding the update process, which has been a bit challenging for many of us.
Often, after updating the SDK via the package manager, we encounter issues where parts of our projects break. This isn't just about compatibility but also involves issues with package references and library folders. For instance, I recently encountered a problem with the new Depth API introduced in v67. Despite my eagerness to try it out, I had to revert to v66 because of an error related to OVR Input that I couldn’t resolve.
To improve the experience, could we consider a few adjustments? First, updating the version numbers on all related packages consistently could help ensure that dependencies are properly aligned. It would also be fantastic if the update process could handle these dependencies automatically, making it as seamless as updating the main package.
We all appreciate the rapid advancements and the innovations you're bringing to the Quest environment. Streamlining the update process could significantly enhance our development experience and reduce the frustration associated with these frequent changes.
neuroathlete.2023
2 years agoExplorer
Same here, some scripts where suddenly missing on the sample prefabs. Solved it by deleting the Library Folder and all the stuff that gets recreated like assemblys and so on.
After this all was good again. Can't tell if a complete reimport would have been enough.
hope this helps anybody.
Cheers Christian
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