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  • Highlight just in a render on in game?

    On the eps/svg files I just use Illustrator to colour the buttons.

     

    If you're rendering from the FBX, just create multiple copies of the texture, colours the different parts in Photoshop and swap for each render.

     

    For in app, that's a bit more tricky. I ended up importing the FBX into Blender and splitting apart the mesh so that I could target each button with Kronnect's HighlighterPlus (in Unity)