Forum Discussion
RaveTZ
12 years agoProtege
HMD Roll and Particles
I'm trying to find a solution to particle effects rolling with the OVR. The issue is that camera facing particles rotate the same direction as the camera so when you tilt your head, the particles rot...
zwickarr
12 years agoHonored Guest
there is a way, but its not cheap...
you need to emit mesh particles. You can try using quad polys with a shader that uses a transparent Fresnel shader so that when the quad is shown on edge it fades out so you don't see the quad mesh shape. But I found using low res spheres with the same type of Fresnel shader works.
here is a video showing an example:
https://vimeo.com/86838964
you need to emit mesh particles. You can try using quad polys with a shader that uses a transparent Fresnel shader so that when the quad is shown on edge it fades out so you don't see the quad mesh shape. But I found using low res spheres with the same type of Fresnel shader works.
here is a video showing an example:
https://vimeo.com/86838964
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