Forum Discussion
parthdarji
8 years agoExplorer
Horribly slow fps on galaxy s8
As stupid as it might sound, we are getting incrementally worse performance for our GearVR app on Samsung Galaxy devices. s6 performs the best at ~60fps, s7 at ~57-60 and s8 at ~25-30. We've tried uni...
HoldenTB
8 years agoExplorer
We're running into what looks like the same issue with WaitForGPU taking up way more than it should on Galaxy S7 (haven't tested on Galaxy S8), but I verified we do have multithreaded rendering enabled. The FIFO script actually makes it a little bit worse. We're locked at 60 FPS on Note 4, S6, and Note 5, but dipping into the 30-45 FPS range on S7 in some spots.
See the attached images of profiler output from Unity 5.6.1.
Galaxy S7:
Galaxy Note 5:
We have a build live on the store made with Unity 5.3 that does not exhibit this issue (we launched about a year ago, and we're trying to add Gear VR Controller support to the game).
See the attached images of profiler output from Unity 5.6.1.
Galaxy S7:
Galaxy Note 5:
We have a build live on the store made with Unity 5.3 that does not exhibit this issue (we launched about a year ago, and we're trying to add Gear VR Controller support to the game).
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