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jehdiaizon
6 months agoMember
How do i create velocity tracked movement type while grabbing an object (v77 ISDK)
Hi I'm trying to get a behaviour exactly like Unity XR's velocity tracked movement type like below but for Meta's ISDK v77:
This is what I'm currently getting:
as you can see, it goes through the object, both are grabbables, both have rigid bodies, colliders, etc, and no triggers.
When I'm holding an object, it does not work, but when I release the object, all colliders work.

Im using v77 ISDK
What I've tried:
- Using PhysicsGrababble (depricated)
- Playing around with Rigidbodies and their values (made sure they are not kinematic)
- Made sure colliders are not triggers
- In Grabbable, unchecked Kinematic While Selected
- Tried using fixable joints (too complicated so I gave up)
1 Reply
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- mcgeezax4Protege
Meta's Interaction SDK is very primitive and doesn't offer any functionality like that out of the box. You would have to make your own velocity tracking system from the input tracking data and figure out how and where to insert it into the input data pipeline to get the effect you want.
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