Forum Discussion
Zubz
9 years agoExplorer
How do I fix this jitter problem? (using gearvr)
Jitter problem happens with samsung gear. I created a scene with Maya utilizing cubes and spheres for Unity. It continued even though standard unity shader was on as well as untransformed cubes and s...
Anonymous
9 years agoRealtime shadows are very expensive for GearVR. Lightmapping is the way to go.
Please enable Unity's internal profiler (Player Settings > Other Settings [Optimization] > Enable Internal Profiler) and make a development build (checkbox in Android's build settings). That way you can see performance measurements while running adb logcat.
Here are some limits, copied from this blog post:
Please enable Unity's internal profiler (Player Settings > Other Settings [Optimization] > Enable Internal Profiler) and make a development build (checkbox in Android's build settings). That way you can see performance measurements while running adb logcat.
Here are some limits, copied from this blog post:
- 50 – 100 draw calls per frame,
- 50k – 100k polygons per frame,
- As few textures as possible (but they can be large),
- 1 ~ 3 ms spent in script execution (Unity Update()).
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