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fancyfennec's avatar
fancyfennec
Explorer
7 years ago

How do you fix judder on grabbed objects?

How do you deal with judder when grabbing objects? Would that code work (in the start function) 

 if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_CV1 )

 { Time.fixedDeltaTime = 0.0111f; }

 if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_S)

 { Time.fixedDeltaTime = 0.0125f; }

Other than that I have no idea. I tried using "used fixed update for tracking" on the OVR camera with a timestep at default 0.02, it reduces judder but doesn't get rid of it. 

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  • Hi fancyfennec, from my limited understanding it seems to be to do with the Unity version and Oculus Integration version. Which are you using?