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fancyfennec
7 years agoExplorer
How do you fix judder on grabbed objects?
How do you deal with judder when grabbing objects? Would that code work (in the start function)
if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_CV1 )
{ Time.fixedDeltaTime = 0.0111f; }
if (OVRPlugin.GetSystemHeadsetType() == OVRPlugin.SystemHeadset.Rift_S)
{ Time.fixedDeltaTime = 0.0125f; }
Other than that I have no idea. I tried using "used fixed update for tracking" on the OVR camera with a timestep at default 0.02, it reduces judder but doesn't get rid of it.
2 Replies
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- LoneWolfDevHonored GuestHi fancyfennec, from my limited understanding it seems to be to do with the Unity version and Oculus Integration version. Which are you using?
- fancyfennecExplorerUnity 2018.4.1f1 and the latest Oculus Integration.
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