Forum Discussion
arjunt1
12 years agoHonored Guest
How do you separate the camera from the scene?
I have a scene I imported into Unity (OBJ/MTL etc). Renders fine, imported the Oculus plugins no problem, outputs the the rift just fine.
However, the head tracking is turning the entire scene instead of just the Player camera. I know this is such a basic thing but I'm completely new to Unity so would appreciate if someone could tell me what I'm doing wrong.
However, the head tracking is turning the entire scene instead of just the Player camera. I know this is such a basic thing but I'm completely new to Unity so would appreciate if someone could tell me what I'm doing wrong.
1 Reply
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- kwaverHonored GuestI'm guessing the scene objects are children of the camera and therefore inheriting the cameras orientation.
Move the scene out of the camera hierarchy and the camera should rotate independently.
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