Forum Discussion
firagabird
8 years agoAdventurer
How expensive is specular in mobile, & how should it be implemented?
In John Carmack's indispensable VR Anti-Aliasing guide on Facebook, he mentioned this about specular reflections: Specular at the geometry level (still calculated in the fragment shader, not the ver...
firagabird
8 years agoAdventurer
@imperativity
Can I ask a follow up question? I noticed in Oculus Home that the VR controller model uses specular highlighting. Would it be right to assume it's using a specular map, and since it's the only rendered game object (everything else is a compositor layer), the perf hit was acceptable?
Can I ask a follow up question? I noticed in Oculus Home that the VR controller model uses specular highlighting. Would it be right to assume it's using a specular map, and since it's the only rendered game object (everything else is a compositor layer), the perf hit was acceptable?
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