Forum Discussion
Kothe
12 years agoHonored Guest
How much money I can ask for an oculus app ?
I have a client wich wants an app done with oculus.
It´s a virtual tour and interactivity inside a big pharmacy.
I have to model, texture,animate....and program it.
I don´t know what is a razonable price for it.
Thanks
It´s a virtual tour and interactivity inside a big pharmacy.
I have to model, texture,animate....and program it.
I don´t know what is a razonable price for it.
Thanks
14 Replies
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- LaneHonored GuestHow long is it going to take you?
How much money do you want to make in that amount of time?
Thats what it costs. - raidho36ExplorerFair price is what you think is fair price. As simple as that.
- DeadlyJoeRising StarI should think that a pharmacy simulator will have a massive audience, since the Farming Simulator is so popular.
...sometimes I think we're just running out of ideas. - LaneHonored Guest
"DeadlyJoe" wrote:
I should think that a pharmacy simulator will have a massive audience, since the Farming Simulator is so popular.
...sometimes I think we're just running out of ideas.
Have you seen Goat Simulator? - DeadlyJoeRising Star
"Lane" wrote:
"DeadlyJoe" wrote:
I should think that a pharmacy simulator will have a massive audience, since the Farming Simulator is so popular.
...sometimes I think we're just running out of ideas.
Have you seen Goat Simulator?
That's new to me. But I have seen the Cat Simulator. It is very realistic. - cyberealityGrand ChampionAs much as the client is willing to pay.
- mrgreen72Superstar

- vajra3dHonored Guestcyber has a good point here. One easy way to find out what the client is willing to pay is to initiate a discussion about what level of detail they are looking for and if they are uncertain then you can just ask them what their budget is since that will determine the level of detail or complexity that you will be able to put into the project. Good luck on your bid!
- raidho36ExplorerThe reason why I said "as much as you think" is because there's no way you determine the cost in fair fashion. It's downright impossible. Unlike hardware, where every single unit costs you something to produce it, non-physical items are only have some design costs, but potentially can make infinite amounts of money at no additional expense, thus their "fair" price lies right next to zero dollars. To note here as well, traditional market rules apply very loosely, if anywhat at all, to this area. So to determine how much you want people to pay for it you assess how much would you sell and how much of a scumbag you are, but mostly latter. This is because the general rule is to stick to tendencies. AAA-title may deserve $40-60 price. Indie game could cost between $5-20, depending on degree of scumbagery of the seller. It's not like you gonna get less sales because your game costs $20 and not $10 anyway, this is not what determines sales quantities (but outrageous prices may certainly limit sales count, yet you can still make more money that way). If you feel like extra scumbag, you may split the content into shitloads of paid DLCs, to ensure that you get most of the potential money from each individual customer.
And that's it. There's no formulas to assess the price accurately. And those classic economical formulas don't even apply here most of the time. Just choose how much money do you want to rip off of people. - genetransferExplorer
"raidho36" wrote:
Just choose how much money do you want to rip off of people.
why do you think charging for a game is ripping them off and being a scumbag for charging for a game? am I misunderstanding what you are saying? it's great if your in a position to give everything away for free, but splitting time between a day job and hobby isn't ideal but being able to support your self with funds from a previous title while you make the next is pretty reasonable (but I may have misunderstood what you where getting at,but I agree with you on DLC though not my bag)."Kothe" wrote:
I have a client wich wants an app done with oculus.It´s a virtual tour and interactivity inside a big pharmacy.I have to model, texture,animate....and program it. I don´t know what is a razonable price for it.Thanks
not sure what your quality level is or how wealthy the company is who want to commission your work, but back when I was free lancing as a 3d modeller I charged between $120 (simple) - $1000 (complex) then to $200 per day just for models with uv maps and textures (but that was about 8 years ago now) add programming and would push it up even further. but if you want the job and can pull it off in a reasonable time frame in scope with what the client is willing to pay and your happy with it that's fine. But if they don't want to pay enough (or can't) for the work it will take (and if you don't need the dollars) don't take the job, nothing worse than being stuck doing something which you have no passion for and being underpaid, you end up exhausted and burnt out and it's really not worth the dollars in that case (especially when they want to iterate that's when it hurts the most and you'll want out if not being compensated correctly).
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