Forum Discussion
herix
11 years agoHonored Guest
How to attach the rift to my humanoid model in unity?
This is probably one of the most common things with the rift so I figured there's some tutorial or a wiki somewhere for this but surprisingly I haven't found any. Is there something like Tuscany but w...
CaliberMengsk
11 years agoExplorer
I have my rift as a child object of the main player controller, and set the variable of the object to get transform data for as that same parent object. It's worked fine so far, as long as you set the variable to the parent. Honestly they should have just made it where the rift object is like any other game object and just follows the parent, but oh well. I'm guessing something to do with rotating the view and such had to do with why they didn't.
My demo isn't "quite" human as I am not an artist, but it does have capsules smuuushed to look human like, and I even have a capsule attached to the rift for the head (gives you a decent view of yourself with a shadow). That said, this was originally done with skd .3, not .4. I know that the controller is working with .4 just fine (it's my attack on titan demo), but I'm sure the head gets disconnected if you move to far forward or back.
My demo isn't "quite" human as I am not an artist, but it does have capsules smuuushed to look human like, and I even have a capsule attached to the rift for the head (gives you a decent view of yourself with a shadow). That said, this was originally done with skd .3, not .4. I know that the controller is working with .4 just fine (it's my attack on titan demo), but I'm sure the head gets disconnected if you move to far forward or back.
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