Forum Discussion
cvaldes
10 years agoHonored Guest
how to create a ui with the best performance for gearvr in unity
I remeber in previous unity versions people often said : do not use
unity ui to create your ui for mobile. At that time I used a well know
plugin. Now I am creating a ui for gearvr. I started with the vr
examples, then did some test using unity ui and then using simple 3d
models. I find that performance of unity ui is not that good. I wonder
what are people using for ui for gearvr? The real issue here is
performance on mobile. Some ideas please?
unity ui to create your ui for mobile. At that time I used a well know
plugin. Now I am creating a ui for gearvr. I started with the vr
examples, then did some test using unity ui and then using simple 3d
models. I find that performance of unity ui is not that good. I wonder
what are people using for ui for gearvr? The real issue here is
performance on mobile. Some ideas please?
1 Reply
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- vrdavebOculus StaffWe use Unity's UI system in a number of our Gear VR apps. We blogged recently about best practices including here: https://developer.oculus.com/blog/unitys-ui-system-in-vr. There are a few hazards, such as overdraw, inefficient batching, and excessive rebuilding of state due to small changes such as alpha or parent transforms. A lot of the same performance guidelines from the following blog post apply to Unity's UI system: https://developer.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game.
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