Forum Discussion
Breggs
6 years agoHonored Guest
How to detect when the Quest switches from 6DOF to 3DOF
I am working on a project for the Oculus Quest. I need to know when it
begins to drift, tracking is lost, it switches from 6dof to 3dof, the
user resets their direction, etc.. I have tried the Unity callbacks
below, but they don't seem to work as expected with the Quest. Any
ideas?
UnityEngine.XR.TrackingSpaceType
UnityEngine.XR.XRDevice.trackingOriginMode
UnityEngine.XR.XRNodeState.tracked
begins to drift, tracking is lost, it switches from 6dof to 3dof, the
user resets their direction, etc.. I have tried the Unity callbacks
below, but they don't seem to work as expected with the Quest. Any
ideas?
UnityEngine.XR.TrackingSpaceType
UnityEngine.XR.XRDevice.trackingOriginMode
UnityEngine.XR.XRNodeState.tracked
3 Replies
Replies have been turned off for this discussion
- VR_moveExplorerHello. Did you manage to solve this problem?
- Planetary2020Honored Guest
any solutions?
- buxy726Honored Guestuse this :OVRPlugin.positionTrackedtrue == 6doffalse == 3dof
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 24 days ago
- 1 year agoAnonymous