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FODQ
6 years agoHonored Guest
How to disable gaze pointer and use just the controller instead?
How can I ignore the head-controlled gaze pointer and just use the oculus go controller?
I don't need the head-controlled gaze pointer for my app, but it keeps overriding the hand controller when I export the project.
I am trying ro find a way through OVRGazePointer, OVRInputModule and OVRRaycaster scripts without success...
Thank you very much
I don't need the head-controlled gaze pointer for my app, but it keeps overriding the hand controller when I export the project.
I am trying ro find a way through OVRGazePointer, OVRInputModule and OVRRaycaster scripts without success...
Thank you very much
2 Replies
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- vitasaHonored GuestComment or remove leftData.position = ovrRaycaster.GetScreenPosition(raycast); from OVRInputModule.cs usually found in the UIHelpers prefab under EventSystem.
- JorgeoroiHonored Guest
What the hell that's actually it! I've been waiting for that fix for AGES
It made no sense that you could somehow click on a button while the controller was pointing something else -.-
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