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Anonymous
7 years agoHow to display different content in left/right eye?
Using SDK : Oculus Integration for Unity - 1.41
Using Game Engine : Unity 2019.2.11f1
Using devise : Oculus Rift
I'm thinking of showing different content on the left and right eye displays as the title says.
Is it possible to achieve using OVRCamerarig?
The reason for displaying different content for the left and right eyes is
Taking panorama images using two RICOH THETA, I plan to split the two shot images into two spheres in Unity
and display Sphere 1 on the right eye and Sphere 2 on the left eye.
Using Game Engine : Unity 2019.2.11f1
Using devise : Oculus Rift
I'm thinking of showing different content on the left and right eye displays as the title says.
Is it possible to achieve using OVRCamerarig?
The reason for displaying different content for the left and right eyes is
Taking panorama images using two RICOH THETA, I plan to split the two shot images into two spheres in Unity
and display Sphere 1 on the right eye and Sphere 2 on the left eye.
2 Replies
Replies have been turned off for this discussion
- WeitinProtegeYou can use the camera's culling mask on the leftEyeAnchor & rightEyeAnchor. Assign your sphere to a layer, and set one eye's culling mask to render that layer.
- AnonymousThank you. It was possible to realize.
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