Forum Discussion
Gustorvo
4 years agoProtege
How to get Hand Joint Location from Hand tracking
Please point me into the right direction. Looking into the OVRPlugin code I can not find a way to get Hand Joint Location, seems like Oculus doesn't provide us with that data...is it correct? I can see that there is a root pose in OVRPlugin.HandState struct, but that's it.
What I'm trying to do: well, I want to transfer (and convert) Oculus hand tracking data into Leap motion data format. It will give me a better way to work with hand tracking data as well as to re-use an old Leap codebase. This will also give me access to Leap Motion interaction engine on Oculus Quest.
2 Replies
Replies have been turned off for this discussion
- laurisDProtege
Look at https://developer.oculus.com/documentation/unity/unity-handtracking/?locale=fr_FR
they explain everything you need for get the correct information of every bone in your hands. All bones are accessible in your OVRSkeleton.
please leave a kudo if that help you 😉
- GustorvoProtege
Yes, this is an alternative way of accessing position data, but:
it means I'll need to use OVRSkeleton script for this, which I dont want, since it comes with a lot of garbage I don't usually use. It also means I need to have other scripts in my project which OVRSkeleton depends on. I'd like to access the joint position data from the OVRPlugin directly, like I do for rotation data.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 2 years ago
- 3 years ago
- 11 months ago