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JFL
7 years agoHonored Guest
How to output for Oculus GO
Hi, we're putting together a piece for an upcoming art installation that incorporates VR and thought that Oculus GO could be a good solution. We're familiar with building in Unity and putting the b...
nevyn
7 years agoHonored Guest
Thanks for this thread! Helped me put together some of the last pieces to get my Oculus Go development working. I also had the "mips NDK toolchain" issue, but solved it by changing Build System to "internal" instead of Gradle.
Another "gotcha" was to allow permission from within the Go's UI when adb was trying to authorize/access it for the first time. Took a while to realize I had to put on the headset to allow it, and just enabling developer mode wasn't enough.
I put together my own guide as a SO self-answer here: https://stackoverflow.com/a/52882622/48125 . It's Mac-centric so might not be as useful as @johanneslundberg's Medium post if you're running Windows.
Hope that helps!
Another "gotcha" was to allow permission from within the Go's UI when adb was trying to authorize/access it for the first time. Took a while to realize I had to put on the headset to allow it, and just enabling developer mode wasn't enough.
I put together my own guide as a SO self-answer here: https://stackoverflow.com/a/52882622/48125 . It's Mac-centric so might not be as useful as @johanneslundberg's Medium post if you're running Windows.
Hope that helps!
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