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Kloster_Hude's avatar
Kloster_Hude
Honored Guest
5 years ago

How to prepare 360 VR videos for later playback.

We are developing a VR app for the oculus go.  The videos we're using are prerendert from a 3d Software, 4096x4096px, 360 degrees, stereo (top/bottom) h265 encoded. Actualy im using the Unity standart video player, render2tetxure and display on a large sphere.

 

At every end of a video we stand on a crossing and blend in multiple arrows for the user to choose the next path.

That all works well. But now i got 2 questions.

 

1) Is it possible to start a video from a given frame ? (lets say frame 100)

   When im setting video.frame and call play(). The video always start from the first frame.

 

2) Can the videos that the user possibly can choose at a crossing, be prepared when reaching the end of the current video. How can this be done ? Can this be done in background while still playing the last frames of the current video? There is a maximum of 4 possible videos per crossing.

 

At last some screenshots for you to get an idea what it will look like.

 

frame-0046.jpg 

 

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