Forum Discussion
Kloster_Hude
5 years agoHonored Guest
How to prepare 360 VR videos for later playback.
We are developing a VR app for the oculus go. The videos we're using are prerendert from a 3d Software, 4096x4096px, 360 degrees, stereo (top/bottom) h265 encoded. Actualy im using the Unity standar...
baroquedub
5 years agoMVP
Last I looked the built in Video Player had awful memory management. imho you'd be way better off using AVPro Video as a more solid playback solution.
It has startTime (which you can convert to/from frame number knowing your framerate) as well as caching (which you'd want for your branching)
public virtual void AddMediaToCache(string url, string headers, MediaCachingOptions options)
and for checking, Enum CachedMediaStatus:
| Name | Description |
| Cached | The media is cached. |
| Caching | The media is being cached. |
| Failed | The media is not cached, something went wrong - check the log. |
| NotCached | The media has not been cached. |
It's not cheap although it comes in different flavours (Core, Android only, Ultra etc.) and it has a fully working watermarked trial version so you can properly evaluate it before purchasing.
https://assetstore.unity.com/packages/tools/video/avpro-video-core-edition-181844?aid=1100lMeW
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