Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
akaravias's avatar
akaravias
Honored Guest
6 years ago

How to rig custom hand model for hand tracking

Hi there guys,

I have been looking into the documentation on how to track hands, but it's all listed from a code perspective whilst I was trying to do it from art asset/3d modelling perspective.

I was taken to this page:  developer-oculus-com/downloads/package/oculus-hand-models
Which has the hand models I believe, in which you can essentially reverse engineer the models and re-rig them.  The problem I have here is, the files are specifically for Maya, but I instead am a 3dsmax user.

Does anyone know of any way to rig a custom model on to the hand tracking rig, using a 3d modelling package?  And where I might get access to the source files, e.g the skeletal mesh?

I am pretty nifty with 3d, so if I had the skeletal mesh, I could try rigging it to my own custom model using the 3ds max rigging tools, but I am not sure if this is supported.

Please let me know or point me to any resources if possible please :) 

Thanks!